Anna NPC’s Outfit Management

How to Use the Outfit Management system.

If you are using SKSE and SkyUI then you are in luck !
Anna NPC’s now has a Outfit management system that can be enabled through the SkyUI Mod Configuration Menu.

Once the Outfit Management is enabled for a specific follower the options become available in the dialogue tree.

First!!  it is important to know not to use the outfit inventories as storage.
Only put items in there you want them to wear.
If you want the follower to carry loot and items for you then use the Carry Bag option. “Would you carry this in your bag?


 

The Outfit Management options are available under the topic:
Let’s talk about your clothes.

Available options are:
About your weapons and armor.” (All)
About your casual clothes.” (All)
About your fancy clothes.” (All)
About your sleep wear.” (All)
About your underwear.” (All)

About your mage clothes.” (Anduniel, Valyen)
About your thieves armor.” (Anduniel, Darion, Mareen)
About your imperial armor.” (Elyndra)
About your companions armor.” (Nadina)
About your daedric armor.” (Teryn)
About your Dibella robes.” (Zorya)


 

Now what do these inventories do?
Well there are a few options.
If you keep the default option (recommended) “You can wear what you like.” they will then automatically change outfits depending on where they are and if they are in combat or not. Below is a list what they will wear and where.


 

OptionYou can wear what you like.
Casual clothes will be equipped in following locations:
♦ Inns.
♦ Player Home.
♦ Walled Cities. (Markarth, Riften, Solitude, Whiterun, Windhelm)
♦ Most interiors in walled cities.

Fancy clothes will be equipped in:
♦ Jarls castles/homes.
♦ Custom locations with keyword LocTypeCastle.

Sleep wear will be equipped when:
♦ Sleeping.

Underwear will be equipped when:
♦ Swimming.

Mage Clothes will be equipped in:
♦ College of Winterhold.

Thieves outfit will be equipped in:
♦ Ragged Flagon.
♦ Thieves guild head quarters. (Cistern)

Imperial Armor will be equipped in:
♦ Castle Dour. (Solitude)

Companions armor will be equipped in:
♦ Jorvaskr.

Daedric armor will be equipped in:
♦ Jorvaskr.

Dibella Robe will be equipped in:
♦ Markarth.
♦ Most Markarth Interiors.

If they are in one of the above locations and combat starts they will change to their armor.

If they are not in one of the above locations they will wear their armor.


 

OptionWear your xxxxx outfit/armor please
♦ They will then equip that outfit and only change to their armor when combat is beginning and change back when combat has ended.
♦ Except for the Imperial, Thieves, Companions and Deadric options. (Because those are armor)
♦ They will not automatically change to casual, fancy, sleep or swim outfits.


 

Installing AnnaNPC’s 2.0 on a SaveGame

Cleaning up your save game before Installing AnnaNPC’s 2.0

This is not needed when you start a new game !

This Article will explain in detail step by step how to install Anna NPC’s on an existing save game and remove the older versions of Anna_NPC’s and / or Anduniel mods from the save game.

Before installing new AnnaNPC’s 2.0 mod you’ll have to do a few things.

1.) Retrieve all items you do not want to lose from the followers !!!

2.) Goto a ‘save’ location.
(I suggest go inside Dragonsreach.)

3.) Save the Game.
(We’ll use this save as a starting point for the save game cleaning operation.)

4.) Exit the game.

5a.) Download this this save game cleaner program from nexus website: SaveTool

5b.) Open the zip file and extract the SaveTool.exe to a convenient location.
(ie: Desktop.)

6.) Start the SaveTool program.
(by double clicking it on desktop.)

7.) Open the save game you created in step 3.
(see images below.)
Click Open
Click Select1

8.) Cleaning out Anna_NPC’s and/or Anduniel Mod Forms from your save game.
Select FOL_Anduniel.esp in the Plugins section as shown below.
And click “Delete mod forms” button.
Do the same for ANNA_NPCS.esp
Click Select2

9.) Save the changes.
(You can choose to over write or give new name and make back up or not.)

10.) Uncheck Anna_NPC’s.esp and FOL_Anduniel.esp in your mod manager.
(if you only have 1 of the 2 mods then just uncheck that one.)

11.) Start the game and load the save game created in step 9.
(Wait till it is fully loaded plus 10 seconds.)

12.) Save the game.
(either new save or overwrite.)

13.) Exit the game.

14.) Start the SaveTool program again.

15.) Select the save game you made in step 12.
(see step 9 for images.)

16.) Cleaning out Anduniel Mod Scripts from your save game.
(If you don’t have Anduniel installed goto step 17.)

16a.) In the Scripts section Click “Fix all #->” and “FixScriptInstances
(see image below.)
Click Fix

16b.) In the Scripts section type in the box “FOL_” and delete all the scripts that start with “FOL_“.
You’ll have to select and click “delete” for each script.
(be careful not to delete any other scripts)
Click Delete

16c.) Save the changes.
(you can choose to over write or give new name and make back up or not.)

17.) Cleaning out Anna_NPC’s Mod Scripts from your save game.

(You can skip step 17a if you already did that in step 16a.)
17a.) In the Scripts section Click “Fix all #->” and “FixScriptInstances” buttons.
(see in images below.)
Click Fix

17b.) In the Scripts section type in the box “AN_” and delete all the scripts that start with “AN_“.
You’ll have to select and click “delete” for each script.
(be careful not to delete any other scripts.)
Click Delete

17c.) In the Scripts section type in the box “DAR_” and delete all the scripts that start with “DAR_“.
You’ll have to select and click “delete” for each script.
(be careful not to delete any other scripts.)
Click Delete

17d.) In the Scripts section type in the box “ELY_” and delete all the scripts that start with “ELY_“.

17e.) In the Scripts section type in the box “MAR_” and delete all the scripts that start with “MAR_“.

17f.) In the Scripts section type in the box “NAD_” and delete all the scripts that start with “NAD_“.

17g.) In the Scripts section type in the box “TER_” and delete all the scripts that start with “TER_“.

17h.) In the Scripts section type in the box “VAL_” and delete all the scripts that start with “VAL_“.

17i.) In the Scripts section type in the box “ZOR_” and delete all the scripts that start with “ZOR_“.

17j.) Save the changes.
(you can choose to over write or give new name and make back up or not.)

18.) Start game and load the save created in step 17j.
(Wait till it is fully loaded plus 10 seconds.)

19.) Save the game and exit game.

20.) Start the game again and load the save created in step 19.

21.) Save the game and exit game.

Step 20 and 21 may seem to look redundant but they are not!!
(After step 19 the game is still searching and trying to load missing scripts and mod forms!!  By loading the saving it again all missing forms and scripts are no longer looked for by the game.)

22.) If you want you can check and verify if everything went okay.
Start the SaveTool and open the save created in step 21.

Clicking “Fix all #->” button should result in:
“0 scripts and 0 instances removed.”

Clicking “FixScriptInstances” button should result in:
“Removing orphan script instances..”
“0 script instances removed.”

Typing “FOL_” , “AN_” , “DAR_” , etc. etc. in the script section box.
Should not bring up any scripts beginning with that.

24.) ALL CLEAN !
(Whoohoo 🙂 )

25.) Install the NEW Anna NPC’s version 2.0 !